sample map v1.01

I gathered all the information that you might need to create maps for redline.

Resconvert.exe generates scy (render materials) and scm (physics materials) files from combining the materials found in all scx files under a _ground node_ pointed _render object_ root in an rpk package.
In the sample rpk, the ground node is id 1, the render root is id 4.
I've already crated these nodes.
For a map, you can add child nodes to these nodes later, they will all be precessed.

Pay attention the when you are _naming the materials in max_,  materials for meshes that designated for collision detection only must start with _p, and materails for meshes that are for rendering only must begin with _r. Meshes with materials named unlike the above will be rendered and colldetected too.
Also take care not to use double sided meshes for physical meshes, and if the car falls through, check which side the mesh is laid out!
Export the mesh to scx, you can combine physical+render meshes in a single file, no need for separation.

Change the file names in the rdb, meshes, textures, scm. (The scm file not exists yet, it will be generated)
Run resconvert and you'll have the files.
Make a reference to the game node from script ( maps.sample:0x001r ), add a camera to it and vehicles, attach a camera to a viewport, activate the viewport and that's all.

(An opengl window can be launched from resconvert in two modes, using the -pv or -vb flags respectively, but they have nothing to do with scy/m generation. They are good for reviewing purposes.)
